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Scam Patrol

Ages 9–134 lessonsLearn at their pace

Practise pausing when an offer feels too good to be true.

Give your child a calm way to question surprising messages and offers. They look for common patterns, practise asking for help, and make a simple plan for what to do if something goes wrong.

Start with just $1. One lesson to keep. No automatic subscription.

Illustration for Scam Patrol
A little curiosity. A lot to talk about.
Everything for this course, in one place.

Videos, guided activities, and a place to think things through. No extra AI purchase.

SMALL STEPS. USEFUL DISCOVERIES.

What your child will explore

Question the offer

Sort examples and explain what makes a promise possible or suspicious.

Notice pressure and secrecy

Look for a prize or problem, a hurry, and a request to keep things secret.

Know who to tell

Write down practical next steps and name a trusted person they can ask for help.

START WITH SOMETHING SMALL

Their first lesson

Free, And Other Impossible Things

Your child sorts six offers and gives a reason for each decision. The starting point is a question they can ask, not a list of frightening stories.

They finish with

Six offers sorted into possible and impossible, with the reason for each

Explore the $1 starting option

GUIDANCE, WITH ROOM TO TRY

A lesson is more than a video.

Watch with Pip

A guided explanation introduces the idea and shows what to try.

Have a go

Explore examples, work through an activity, and explain their thinking.

Make it theirs

Keep their work and talk about what they discovered with you.

WHAT THEY WORK TOWARD

A clear plan for asking for help.

Four next steps in their own words, with the person they would tell. The course treats getting help as a useful action, not a reason to feel embarrassed.

The four steps, and the name of the person they would tell

TAKE A LOOK INSIDE

One clear step at a time.

4 lessons. Open any lesson below to see what they will do.

  1. 01Free, And Other Impossible ThingsSort six offers and explain what makes each one possible or suspicious.

    A stranger cannot give away a thousand pounds of things a company sells - not unlikely, impossible. Free always has a payment; if you cannot name it, you have not found it.

    They finish with: Six offers sorted into possible and impossible, with the reason for each

  2. 02The ShapeLook for the common pattern of a prize or problem, pressure, and secrecy.

    An account, a game and a gran: three different subjects, one shape. A prize or a problem, a hurry, and a secret - and the counter-move is to break the secret.

    They finish with: Five messages with the three parts marked on each

  3. 03Nobody Picked YouExplore why mass messages can sometimes feel surprisingly personal.

    A million messages and one reply in ten thousand is a hundred people, and still worth doing because sending is free. That explains the spelling, the vagueness and the coincidences.

    They finish with: The scale worked out in numbers, and three tells explained by it

  4. 04What To Do When One WorksWrite a help-seeking plan and name the trusted person you would tell.

    Everyone gets caught eventually, and the damage is decided by the ten minutes afterwards. Stop, tell somebody, change it everywhere, tell the company - in that order.

    They finish with: The four steps, written in your own words, and who you would tell

See all 3 skills covered
  • Judging evidence
  • Asking better questions
  • Changing your mind well

IS THIS THEIR NEXT ADVENTURE?

Made for ages 9–13.

For children encountering online offers, game messages, and unexpected requests. Short practice examples make this a conversation you can have together.

Start together, follow their curiosity, and give them time to try things out.

A FEW THINGS PARENTS ASK

Good questions. Clear answers.

Will completing this course make my child scam-proof?

No course can promise that. This one gives children patterns to question and a plan for getting a trusted adult involved, including if they have already clicked or replied.

Do we need other AI tools or paid accounts?

No. This course’s videos and interactive activities are inside CreatorKids. You do not need to buy an AI tool or open an outside AI account.

What happens after the first lesson?

Your $1 buys Lesson 1 to keep and replay. Nothing renews automatically. If you choose the full course later, that payment is credited and the upgrade is $8.99.

Which purchase is right for our family?

Start with one lesson for $1, buy this whole course for $9.99, or choose library access for $19.99/month. The first two are one-time purchases. Membership renews monthly until you cancel.

Is there an annual membership?

Yes. The yearly option is $149/year for the same library access. You can compare it with the monthly option on the membership page. Membership access continues through your paid period if you cancel; separately purchased courses remain yours to revisit.

Does my child need to finish on a schedule?

No. Lessons are self-paced. Pause for an activity, replay an explanation, and come back when it suits your family. A course you buy outright is yours to keep; membership access lasts while subscribed.

What will we need, and should I help?

An internet connection and a browser. A laptop or tablet gives the activities more room. A parent handles the purchase; children can follow the guidance at their own pace, with a trusted adult nearby for questions. Some activities invite a family conversation.

Something else on your mind? Ask us.

THEIR NEXT “LOOK WHAT I DID” MOMENT

See where one lesson takes them.

Begin with $1, choose the whole course, or explore together with membership.

Choose how to start

First lesson: one payment. No automatic subscription.

Start with $1One lesson. No renewal.
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Scam Patrol — CreatorKids